As for what makes for an ideal achievement list — in Tillmann’s opinion, “Ideally they’re well balanced and make for an added layer of gameplay. For example they should make you engage with the world from a new perspective or go to places that aren’t often sought out. Also we tried as best as possible to not make them tedious, but we were limited as we had to tie a lot of them to the story instead of mechanical gameplay. We don’t have mechanically challenging parts to the game or generally a collectible baseline like coins or stars or loot boxes… Generally we tried to make sure they could be attained in one go and by anyone.”
Aside from achievement design, another great aspect to hear about from a developer perspective, where possible, is the experience of bringing their game to Game Pass. For Slow Bros, the partnership with Microsoft to bring Harold Halibut to Xbox Game Pass came about via “a long term conversation,” which was “ultimately tipped over the edge by [their] story trailer in 2021. It was an amazing opportunity… as it provided the finishing funds for production during dire times.”
One of the chief benefits devs usually agree on about Game Pass is the opportunity it gives players to try out new games without having to buy them. This is both a great thing for players, who can try out a new genre without any risk, and for the games themselves, which, if they don’t fit neatly into one category or another or are difficult to pin down with the short official description, will benefit from a wider audience. Tillmann comments on this too. “The game rewards curiosity and we’re looking forward to all the subscribers that are given a low commitment chance to peek inside and then be drawn in beyond that peek. Since we are somewhere between genres, or genre-bending to some degree, we’re also curious if this will attract new people to the narrative and adventure category.”
As for Tillman’s thoughts on the benefit of subscription services like Xbox Game Pass for the industry in general — “It’s a tough call. Generally it’s positive because it’s a source of funding to make games such as ours in the first place. Harold Halibut is our first game and there’s not a lot of places that will provide support unless it means they’re effectively buying out the game with it,” Tillmann continues. “Generally a fairly unconditional source of funding is amazing of course.”
Harold Halibut is out on Xbox Game Pass today. If you’re looking for more info to help you prep for the game, check out our interviews about Harold Halibut’s gameplay and story and on how the team handcrafted this indie adventure game.