Helldivers 2 Patch 01.000.203 Fixes Ground Breaker Armor, Sorts Out Crashes, and More


Helldivers 2 developer Arrowhead has released yet another update for the PlayStation 5 and PC third-person co-op shooter, this time patch 01.000.203.

This update includes fixes to armor passives as well as various improvements to stability, Arrowhead said in the patch notes, below.

Of most interest is a fix for the CE-27 Ground Breaker medium armor, which now has the Engineer Kit passive as previously advertised. Ground Breaker was added to Helldivers 2 as part of the recently released Premium Warbond, Democratic Detonation, and players soon discovered it had the wrong passive attached.

Elsewhere, the update fixes a number of crashes and a troubling issue that caused different damage to be dealt to enemies between PC and console players. And Arrowhead has updated its helpful ‘known issues’ list to include a fix for the Superior Packing Methodology ship module, also added last week. This useful new ship upgrade makes resupply boxes refill support weapons with the maximum number of carriable magazines, so hopefully a fix is due soon.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Helldivers 2 update 01.000.203 patch notes:
Overview

This update includes

  • Fixes to armor passives.
  • Various improvements to stability.

Gameplay

  • CE-27 Ground Breaker armor now has the Engineer Kit passive as previously advertised.

Fixes

  • Fixed an issue that resulted in different damage being dealt enemies between PC and console players.
  • Red boxes in defense missions are no longer visible.
  • Major orders should now properly display text.
  • Fixed multiple crashes that could occur in the loadout screen when other players left or joined the game.
  • Fixed multiple crashes that could occur after extraction when the mission results and rewards were shown.
  • Fixed crash which could occur when throwing back a grenade while wielding a heat-based weapon.
  • Fixed crash that could occur when hosting a play session migrates to another player.
  • Fixed crash that could occur if too many civilians spawn.
  • Fixed various other crashes that could occur when deploying to mission.
  • Fixed various other crashes that could occur during gameplay.

Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.

  • Superior Packing Methodology ship module does not work properly.
  • Players may be unable to navigate to the search results in the Social Menu.
  • Various issues involving friend invites and cross-play:
    • Player name may show up blank on the other player’s friend list.
    • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
    • Cross-platform friend invites might not show up in the Friend Requests tab.
    • Players cannot unfriend players befriended via friend code.
    • Players cannot unblock players that were not in their Friends list beforehand.
  • Damage-over-time effects may only apply when dealt by the host.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Certain weapons like Sickle cannot shoot through foliage.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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