Time For ‘Destiny 2’ To Undo Its Industry-Worst Transmog System


Destiny 2 is in wish-granting genie mode as of late, blowing through a huge number of player requests over the last year, and the last few months especially. They are saying outright they want to do more of this, as seemingly they now have a greenlight from management to do whatever it takes to win the playerbase back.

But would they dare touch…Eververse?

I’ve spoken about this many times in the past, but if they’re actively taking requests, here we go. Destiny 2 has one of the worst transmog system in the history of the concept and it badly needs to reverse course to make it more player-friendly and just…logical.

The current transmog system is a convoluted set of currencies that allow you to run activity bounties to get ten pieces of transmog per season, per character. It’s enough for perhaps two new armor sets a season, but sometimes there are more, and you will never catch up to get your full collection unlocked.

Or at least not without paying. Unlimited transmog outside of that cap is $10 in the Eververse shop for each full set of armor. It’s the only way to both skip the grind and get past that cap. And it’s something that just seems outrageous compared to the larger industry.

Even Diablo 4, a game that I have decried for its absurd volume and price of cosmetic transmog sets, allows you to instantly transmog any item you actually find in the game itself. While I am not saying Bungie should never sell Eververse armor ornaments, the same system should apply. You find armor in the game, you should be able to transmog that armor. The end.

A long time ago, I said that they could keep the grind, just remove the cap. But I’ve changed my mind after seasons and seasons of these extremely dull bounties, and now in a situation like the present day, all I want to do is play Onslaught, but that doesn’t contribute toward my new ten transmog bounty cap at all, and I’d have to go run other stuff I’ve done a million times in the next month before The Final Shape and I lose my “free” ones. Forget it. Just make it all free, unlock it all.

This reminds me of the consumable shader debacle which featured both paid and earned shaders, but in a way that was an exceedingly stupid grind paired with a way to get people burning currency in Eververse. Eventually, that was ended. You unlock a shader, you can use it an infinite number of times. It’s a similar principle with transmog, redesigning a basic cosmetic system to be logical and generous as opposed to squeezing blood from the monetization stone.

It’s a popular request. My post under the “community manager asks for requests” tweet has the most likes of any others, and players have been beating this drum since transmog first existed. I hope this change is made, and even though I previously lost hope, I think there might be a chance with Bungie’s new philosophy.

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